
There is no question that technology is a huge part of most kid’s lives today. It has changed the way people interact with one another and how they proceed with day to day life. While some K-12 educational systems have been resistant to this change, sticking with traditional instruction such as textbooks and lectures, there is no question that technology can be a positive change and motivator in the classroom.
The white paper here explores the impact of technology and how it can be used in the classroom to enhance (rather than hinder) a child’s education.
Some of the key takeaways of this white paper include:
- The role of video games in the classroom
- How ineffective traditional teaching methods are at getting and keeping student’s attention
- The future of technology in the classroom
Originally published by eric.ed.gov on 3/12/2011
At Issue_ Using Gaming to Motivate Todays Technology-Dependent S
Citations
Petkov, M., & Rogers, G. E. (2011). Using Gaming to Motivate Today's Technology-Dependent Students. Journal of STEM Teacher Education, 48(1), 7-12.