Using Gaming to Motivate Today’s Technology-Dependent Students

There is no question that technology is a huge part of most kid’s lives today. It has changed the way people interact with one another and how they proceed with day to day life. While some K-12 educational systems have been resistant to this change, sticking with traditional instruction such as textbooks and lectures, there is no question that technology can be a positive change and motivator in the classroom.

The white paper here explores the impact of technology and how it can be used in the classroom to enhance (rather than hinder) a child’s education.

Some of the key takeaways of this white paper include:

  • The role of video games in the classroom
  • How ineffective traditional teaching methods are at getting and keeping student’s attention
  • The future of technology in the classroom

Originally published by eric.ed.gov on 3/12/2011

At Issue_ Using Gaming to Motivate Todays Technology-Dependent S

 

Citations

Petkov, M., & Rogers, G. E. (2011). Using Gaming to Motivate Today's Technology-Dependent Students. Journal of STEM Teacher Education48(1), 7-12.