The GameiT Handbook

Games have been an integral part of life throughout history. They're part of human culture and used for both leisure and serious purposes. In the past, games were used in preparation for war and to learn relevant skills. Today, digital games have broken new ground and are continuing to evolve offering more and more to users.

Today, games are used in business, education, and even therapy. In this eBook, you can learn many things about the evolution of games and their impact today, including:

  • Game based learning
  • Games in the classroom
  • Games impact on global conflicts

Explore what games have to offer and how they are transforming the modern world as you explore the depths of the pages of this digital book.

 

Originally Published by mathiaspoulsen.com on 12/2/2011

The GameiT Handbook